![]() If devenv /setup doesn’t work, try this suggestion for ReSharper it might also work for NShader. There seems to be a common problem of items not showing up in there with other plugins. If it doesn’t show up in there, try running devenv /setup. The NShader colours all start with “NShader” so just scroll down to ‘N’ in the list. Make sure you have “Text Editor” selected in “Show settings for:”. Yep! You should be able to change the colours in Tools > Options > Fonts and Colors. Is it possible to customize the color used ? I’m not very fan of the current ones. It’s not a standard for naming GLSL shaders yet, but perhaps this is the closest thing we got. I thought this might be of interest to you. Actually I think you can use the 2015 version to install in 2013 as well but I haven’t fully tested that, so I updated both. comp extension, and see if I can find a way to dynamically add extensions somehow (maybe in the VS options). Yeah unfortunately it only parses specific files (those with extensions mentioned in the post). The shadertype didn’t make it into the comment because of the brackets. comp file:īut it didn’t hilghlight anything. ![]() I tried adding the the following line at the top on a. comp files as well (Compute Shader for GLSL)? ![]() Is it possible to make the extension highlight. Also make sure you restart Visual Studio after installing NShader!įiled under Code 52 Responses to “Shader syntax highlighting in Visual Studio 2013” If you are having troubles with files not highlighting, try uninstalling NShader first via Tools > Extensions and Updates. Scroll down to ‘n’ and you should see all the NShader colour settings. This should appear in Tools > Options > Environment > Fonts and Colors in the display items list for the text editor colours. I’ve also added a separate colour setting for anything that is defined as a type. The zip file contains the built-in keyword mapping files as examples. Multiple words can be specified on a single line by separating them with spaces or tabs. For example, if float is mapped as a keyword in the built-in mapping for GLSL, it can be changed to a type by adding the following line to %APPDATA%\NShader\GLSLKeywords.map: The keyword mapping files that can be placed in %APPDATA%\NShader now override the built-in mappings. Otherwise if the shadertype tag is not present, the file extension will be used to decide what type of highlighting to use. This is case sensitive and must appear exactly as above. This will force the file to use the specified syntax highlighter. You can now override the file type detection by specifying, on the first line of a shader file, a comment like so: This installer can be used to install into both Visual Studio 20. The installer for the extension can be downloaded here. I’ve forked Issam’s code and added a couple of features. Issam Khalil had forked it and added VS2013 support, as well as Unity shader highlighting. His version is available here but it only supports VS2008, VS2010, and VS2012. NShader was originally written by Alexandre Mutel. If you edit shader code in Visual Studio 2013, you might like to use NShader to get syntax highlighting. Shader syntax highlighting in Visual Studio 2013
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